![]() The only small problem I had with TowerMadness came from the sometimes awkward controls. This move not only increases the difficulty and replay value of the game’s well-designed and varied maps, but also adds bonus points to your final score. Even on maps that you’ve already mastered, you can always go back and choose to send in a flood of alien ships rather than the usual trickle. Luckily, the game is well-balanced enough to allow you some relatively easy victories while going through that trial and error, while still leaving room to ramp up the difficulty once you’re an expert. Figuring out which towers work well together (and which are most cost effective for the current situation) is key to success, and requires some serious trial and error before mastering. There are armor-piercing lasers and alien-piercing railguns and alien-slowing freeze rays and even towers designed specifically to empower other, surrounding towers. ![]() There are various ranges of missile launchers that damage a small area of the map rather than a specific alien. There are the cheap pea-shooters, good for setting up zig-zagging labyrinths for the aliens to cross through and for cheap upgrades later on. On the tower side, the game does a good job presenting its varied array of nine weapons slowly, so figuring out how to use them isn’t overwhelming. The coming alien wave types are presented well in a small queue on the bottom of the screen, which becomes absolutely crucial to planning an evolving strategy to deal with their ever-changing attacks. As the difficulty ramps up, though, the aliens put on elaborate armors and their UFOs unleash larger, tougher boss monsters, who occasionally piggyback on each other rather amusingly. The easier levels include your basic grey, oval headed sci-fi stereotypes, along with some quick moving giant ants, and flying ships that can bypass your tower maze entirely. This time around you’re laying down your gun towers to protect a pen of sheep from a selection of marching 3D alien baddies, who swoop in on elaborate flying saucers. In this crowded market, does TowerMadness do enough to justify its mere existence? Sure. We appreciate your support, but we won’t pressure you to buy anything inside the game.Do we really need another Tower Defense game on the iPhone? Yes, the genre is well suited to the device’s multi-touch screen, but, well, we already have the excellent Fieldrunners, as well as roughly 100,000 other Tower Defense games on the App Store (note: not an actual estimate). Play with a gamepad for a console like gaming experience.Īll In-App Purchases are strictly optional. Save your game progress and restore it to any of your iCloud enabled devices. ![]() Xen the shopkeeper offers you special deals on the latest alien weapon technology so you can give the invaders a taste of their own medicine!ĭesigned for iPhone, iPod Touch, and iPad. ![]() Introducing Bo the ram, a powerful new defender against the alien invasion. Updated versions of your favorite original Tower Madness weapons like the flamethrower, plus all new towers including the Stun Gun, Shrink Tower, and more!ġ6 different alien enemies with unique abilities and weaknesses. Tower Madness 2 boasts 70 exciting maps to master over 7 campaigns on varying environments, each with unique gameplay challenges. Protect your flock using quick thinking and an arsenal of awesome weapons. The aliens are back, and this time they’re on a mission to turn your beloved sheep into sweaters for their emperor! The sequel to the hit tower strategy adventure TowerMadness is finally here.
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